![]() Because you’re physically stacking up buildings to construct larger facilities, that means you’re prey to the whims of physics themselves. Initially that’s the case, but Tinytopia’s willing to mess around with your expectations. That’s a cool idea right from the start, but it might just sound like a gimmick. There is, mercifully, an auto-align feature to help keep you from dropping buildings willy-nilly and wasting them. If you want a bigger house, you can plop a couple small houses next to each other and they’ll meld into a bigger residence.įurther, if you really want to pack people in, you can stack a bunch of apartment buildings together in a predefined pattern to turn them into a giant apartment complex. That means that instead of, say, zoning an area for residential construction, you’re just going to physically plop a house onto the board. See, this isn’t a realistic city-builder you’re playing with toys. ![]() Where Tinytopia differs, then, is its presentation and the associated implications. ![]() You’ll have to balance your citizens’ desires with the city’s budget and tax income – after all, a town that runs out of money isn’t going to stay livable for long, no matter how many fancy parks that money bought! If you’re familiar with the genre you’ve probably got a good idea of the basics here. You’ve got your housing to attract citizens, your employment areas to keep them busy, your services like power, fire and police coverage and so on. Tinytopia’s a city-builder that’s probably closest to something like SimCity. If you’re after a somewhat more welcoming city-building experience, you might want to take a look at Tinytopia, a combination physics puzzler and city-builder from MeNic games. That game was a little stressful, suffice to say. We’ve talked about local government recently when discussing Patron, a brutally difficult city-builder that’s all about starving to death while you run out of firewood and your citizens go nuts. ![]()
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